Enlightenment
*The intepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure. *
You've already overcome dozens of obstacles, collected lots of treasures, and scored 240 points out of 250; now there's just the little matter of getting past a canonical troll bridge and scurrying out of the caverns with your loot. But how? In the game's words:
- If only you hadn't used your Frobozz Magic Napalm on that ice wall...
- If only you hadn't used your TrolKil (*Tm) to map that maze...
- If only you hadn't sold your Frobozz Magic Tinning Kit.
- If only you hadn't cooked and eaten those three Billy Goats Gruff... ... or that bear ...
If ONLY you'd checked the bloody bridge on your way in.
This brief excerpt is representative of the writing in the game: it is both a very funny parody of the Zork tradition as well as an enthusiastic participation in that tradition. In fact, as you can see from the above quote, the game actually features some familiar parts of the Zork universe, such as Frobozz Magic products, rat-ants, and even certain slavering lurkers in dark corners... Sly allusions and in-jokes abound, but they're never what the game depends on, so if you don't catch them, you're not missing anything important. Of all the one-room games I've seen this year, Enlightenment is definitely the best-written.